This version should fix all of the red forward spawn routing issues and spice up the C gameplay quite a bit. C should also be a lot easier to understand at a glance. The entire plank section at B has been removed and replaced with a set of upward B esque rolling hills. (Thanks Diva Dan)
Work in progress world textures have also been added with some in progress blending. No sculpting yet as I wanted to keep everything relatively the same to test the new B and C changes.
A
-fixed spawn door splashin water all over the damn place
-removed lip on lower route in A to B flank so red doesnt have any cover
B
-plank area replaced with set of rolling hills
-reworked red forward spawn to have two exits and provide better direction
C
-redesigned and simplified outside
-removed outdoor side flank to basement
-added a red side ramp to attic
-removed black one way windows and one way door on flank
-added floor window in attic
-flattened red sentry spot area next to main
-added small plank path up to winder just under C sign
D
-chandelier is now a spytech super computer
Pics