Red River

Red River x1

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Red River x1

100 player single stage 12cp a/d

TF2's first 100 player attack defense map!

My goal with this map is to show the TF2 community the potential of 100 players. I have a ton of layout theories and ideas about what could make the best 100 player map but we need to start testing somewhere. I stuck with control points over payload due to the much higher demand for edict overhead with the new player limit. I am also pretty confident a lot of the benefits of payload become partially redundant with really high player counts.

In an attempt to spread the teams out a bit there are 4 sets of 3 control points for a total of 12. Each individual control point provides 2 minutes to attack on capture but all 3 of the set are required to progress to the next set. The HUD only shows the currently available control points due to the 8 control point engine limit workaround I had to do. All building rooftops and interiors are accessible!

This map pushes into totally new gameplay territory so I'm very excited to test it. I hope the 13 hour vvis is worth it :p

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Author
JeanPaul
Downloads
93
Views
700
First release
Last update
Category
Attack/Defense CP

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