-Fixed func_respawnroom not entirely filling BLU´s 1st spawn
-Fixed func_respawnroomvisualizer not rendering on the leftmost entrance
-Widened right passage of BLU´s 1st respawn room
-Added a route between central building in setup area and the lower flank to hopefully reduce BLU flanking/raise awareness of the existance of that lower area
-Added a 128 HU thick block to first´s entrance close to BLU´s forward spawn to allow RED engineers to place sentries a bit deeper into the CP area
-Enlarged resupply signs of spawns
-Removed the problematic flank that was abused by RED, a new entrance now leads up to BLU´s main route
-Remade/interistingified area in front of first
-Added 1 HU thick barries to BLU´s forward spawn´s doors, so that RED can´t see the no entry symbol
-Replaced small ramp near the flank with a large double ramp room
-Replaced rock cover in area between first and last with fence cover to prevent snipers from sniping on top of the rock and seeing where they shouldn´t
-Pushed last 256 HU back, creating some area around the main entrance
-Remade upper route to last
-Remade/interistingified lower route to last
-Added a small health pack near last´s lower entrance
-Replaced crates around last with a fence and a wall
-Adjusted area in front of RED spawn to stop players from covering the point directly from spawn