CP CapMetalPlate A5A

The RED team has 2 metal plates and the BLU team really wants them.

  1. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    CapMetalPlate - The RED team has 2 metal plates and the BLU team really wants them.

    A generic 2CP A/D map.
     
  2. Tumby

    aa Tumby

    Messages:
    1,034
    Positive Ratings:
    1,063
    A is undefendable as engineer because there are long routes from every direction, meaning a sentry is always outranged.
    B however, is absolutely dominated by a single sentry placed on the crates.
     
  3. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    -Fixed func_respawnroom not entirely filling BLU´s 1st spawn
    -Fixed func_respawnroomvisualizer not rendering on the leftmost entrance
    -Widened right passage of BLU´s 1st respawn room
    -Added a route between central building in setup area and the lower flank to hopefully reduce BLU flanking/raise awareness of the existance of that lower area
    -Added a 128 HU thick block to first´s entrance close to BLU´s forward spawn to allow RED engineers to place sentries a bit deeper into the CP area
    -Enlarged resupply signs of spawns
    -Removed the problematic flank that was abused by RED, a new entrance now leads up to BLU´s main route
    -Remade/interistingified area in front of first
    -Added 1 HU thick barries to BLU´s forward spawn´s doors, so that RED can´t see the no entry symbol
    -Replaced small ramp near the flank with a large double ramp room
    -Replaced rock cover in area between first and last with fence cover to prevent snipers from sniping on top of the rock and seeing where they shouldn´t
    -Pushed last 256 HU back, creating some area around the main entrance
    -Remade upper route to last
    -Remade/interistingified lower route to last
    -Added a small health pack near last´s lower entrance
    -Replaced crates around last with a fence and a wall
    -Adjusted area in front of RED spawn to stop players from covering the point directly from spawn

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  4. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    -Increased Initial BLU respawn wave time from 2 to 3 seconds
    -Increased first´s cap time from 15 to 16 seconds
    -Increased last´s cap time from 6 to 7 seconds
    -Added a ramp in the large courtyard before last instead of the previous 64 HU jump
    -Added a lower minor route before A
    -Added random salt signs (boredom)

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  5. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    -Added a rock resembling structure in setup area to make the area a bit less open
    -Removed central building in the setup area, there is now cover in roughly the same locations as the old building´s walls
    -Added a small ammo pack near the central line of crates in the setup area
    -Added a 32 HU "pedestal" to the pickups under A to make them more noticeable from the point
    -Remade BLU forward spawn
    -Added a medium ammo pack behind A
    -Replaced fence cover in the courtyard before Last with brushwork with chickenwire
    -Added a medium ammo and health pack into the upper route to Last
    -Added a medium ammo pack to the highground in Last
    -Filled area in front of RED spawn with a solid wall to make the area less open

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  6. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    -Changed Left Side of setup area to allow for less unseen by red flanking
    -Changed small ammo pack in right/center of setup area to a medium one

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  7. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    This version was released early because of the bot being empty while an imp was ongoing and I wouldn´t be confident in releasing it otherwise.

    -Added useless displacements to setup area
    -Expanded/interistingified last
    -Remade/intestingified area between first and last
    -Put railings everywhere

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  8. FloofCollie

    aa FloofCollie I really suck!

    Messages:
    565
    Positive Ratings:
    538
    This was really fun to playtest, I can't wait to see where you take it when you get to the detailing stage!
     
  9. Sor

    Sor L2: Junior Member

    Messages:
    87
    Positive Ratings:
    8
    -Changed medium ammo pack in center of setup area to full
    -Changed cover in center of setup area from a crate wall to a wood wall with barrels
    -Made BLU forward spawn respawnroomvisualizers not be visible before A is capped
    -Changed a stack of 3 barrels at last to a stack of 3 barrel clusters with a small crate
    -Extended last´s left highground and gave it a sniper fence
    -Changed medium ammo pack on last to full
    -Added a small ammo pack to building above the full ammo pack
    -Added a 32 HU deep abyss next to the barrel clusters on last

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