Canyonpush b1b

Payload MvM, works or not

  1. Packing fixed I guess

    Hyperion
    b1b
    -Packed missing stuff I guess
  2. Fixes

    Hyperion
    b1a:
    -Cart is slightly faster
    -Fixed navigation
    -Fixed few displacements
    -Edited advanced mission a bit
  3. First detail pass

    Hyperion
    Coming later...
  4. Few minor fixes

    Hyperion
    a3a:
    -Fixed first capture point not resetting on wave win
    -Added respawnroom entity to the first robot spawn
    -Modified timings a bit
  5. Fixes, second controlpoint and forward spawn

    Hyperion
    a3:
    -Added second controlpoint for players
    -Added forward spawn for robots
    -Reduced round time to 4+4 minutes
    -Fixed timings
    -Fixed carts automatic movement speed
    -Clipped one stairs
  6. Logic and mission changes

    Hyperion
    a2:
    -Improved payload cart collision
    -Made the cart smaller
    -The cart keeps moving automatically at 66% speed when you leave it. The cart stops when robots touch it
    -Wave time is now 10 minutes, however you still can't lose even if you reach overtime
    -Moved control point to make capping easier
    -Players have the whole cave as setup room and it unlocks after 20 seconds
    -The cart unlocks in 20 seconds too
    -The mission is now easier, less robots and more delays and it scales better...
  7. Fix, same name

    Hyperion
    -Remembered to pack custom stuff, damn it