a2:
-Improved payload cart collision
-Made the cart smaller
-The cart keeps moving automatically at 66% speed when you leave it. The cart stops when robots touch it
-Wave time is now 10 minutes, however you still can't lose even if you reach overtime
-Moved control point to make capping easier
-Players have the whole cave as setup room and it unlocks after 20 seconds
-The cart unlocks in 20 seconds too
-The mission is now easier, less robots and more delays and it scales better now when time passes (harder robots)
-Some robots roam now and don't go for the cart (intel)