MVM Canyonpush b1b

Payload MvM, works or not

  1. Hyperion

    aa Hyperion L16: Grid Member

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    Canyonpush - Payload MvM, works or not

    New MvM gamemode where players push a cart to robots base to stop their invasion!

    This mode still has a lot do, mostly special popfile designed for the map (trust me, it isn't simple) and currently waves can't be lost (yes it is really dumb but blame overtime). I really expect there to be other bugs too so don't be surprised.

    After the contest I'll make a prefab for the gamemode.
     
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    Last edited: Jul 13, 2017
  2. Hyperion

    aa Hyperion L16: Grid Member

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  3. Idolon

    aa Idolon the worst admin

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    A neat idea, although I worry the meta will become that 5 players set up a strong defense before the round starts and a lone scout sits on the cart for most of the round. You might need to look into keeping human players in spawn before the wave starts (and maybe even a bit after) to make the game about pushing forward towards the bot spawn instead of holding the front until the cart makes its way up there. I could be totally wrong about this though, considering the bots don't have a flag carrier to slow them down.

    Also, you can get stuck in the cart really easily.
     
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  4. Hyperion

    aa Hyperion L16: Grid Member

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    Yes, I will lock players into spawn, I just didn't thought about it yet and it has some problems. First wave I can lock doors but then I have teleport players back to spawn and destroy all buildings.

    About getting stuck to the cart, I have absolutely no idea how to fix that. I use func_tracktrain like payload does too but somehow it has a lot worse performance
     
  5. Hyperion

    aa Hyperion L16: Grid Member

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    a2:
    -Improved payload cart collision
    -Made the cart smaller
    -The cart keeps moving automatically at 66% speed when you leave it. The cart stops when robots touch it
    -Wave time is now 10 minutes, however you still can't lose even if you reach overtime
    -Moved control point to make capping easier
    -Players have the whole cave as setup room and it unlocks after 20 seconds
    -The cart unlocks in 20 seconds too
    -The mission is now easier, less robots and more delays and it scales better now when time passes (harder robots)
    -Some robots roam now and don't go for the cart (intel)

    Read the rest of this update entry...
     
  6. Hyperion

    aa Hyperion L16: Grid Member

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    a3:
    -Added second controlpoint for players
    -Added forward spawn for robots
    -Reduced round time to 4+4 minutes
    -Fixed timings
    -Fixed carts automatic movement speed
    -Clipped one stairs

    Read the rest of this update entry...
     
  7. Hyperion

    aa Hyperion L16: Grid Member

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  8. Hyperion

    aa Hyperion L16: Grid Member

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  9. Hyperion

    aa Hyperion L16: Grid Member

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  10. Drolrevo

    Drolrevo L1: Registered

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  11. Hyperion

    aa Hyperion L16: Grid Member

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  12. Hyperion

    aa Hyperion L16: Grid Member

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  13. Addictedgamer

    Addictedgamer L1: Registered

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    I wanted to ask, what does tag_miffed do?