+added ragdoll magnet to push ragdolls away from the Soda Reservoir whenever it erupts
-removed the 3Dskybox from Stage B
-removed some logic entities that weren't being used in any context
-removed some path_track entities from some turns, the pros are more edicts freed for better stability with the con of some wider turns not looking as smooth
|hopefully fixed a crash related to spawning too many particles on Stage B
|turned some physics props into statics, no one was really playing with them and it saves edicts
|fixed some seams on Stage A and B
|fixed pixel walk on Stage C
|fixed one of the shortcut door blockers killing you when you touch the side of it
|fixed Ballooniclips™, by removing unintended collisions with the Balloonicam™
|Balloonicorn horn particle effect is now attached to the model itself
|fixed console spamming errors related to spectator cameras and Balloonicam™
|fixed sniper referring to the cart as a bomb (not family friendly)
|fixed console errors related to EOF for some model materials
|fixed cart music continuing to play after it falls into the soda
|altered health kit placement for one of the flanks on Stage A
|made a skill jump to the purple roof on Stage C CP1 slightly easier to get on to
|lighting adjustments on Stage A
|adjusted particle effects
|relocated Balloonicorn's home so he no longer is rendered when not walking about
|lowered the trigger in the Soda Reservoir so that the cart falls into it, no longer disappears prematurely
|renamed the final control point to the "Soda Reservoir"
|blocked unintended sniper sightline on Stage B
|further art pass improvements
|further optimizations
|file size optimizations