|fixed missing clip brushes above RED's spawn on Stage B
+added proper collisions to cart checkpoint props to prevent demomen from hiding stickybombs inside them
|cart now has more accurate collision box and is now easier to constistantly jump on top of

|fixed clipping errors
|detailing adjustments to use new assets
|visual updates to Stage C CP3
|Mayor Ballonicorn is now animated
|optimizations
|file size optimizations
|updated some existing assets
|visual fixes
|made the "boy tunnel" on Stage C CP3 smaller
|fixed several instances of areaportalwindow brushes not being completely transparent
|visually changed the hut on Stage B CP1 to provide simpler and more reliable cover
|altered one of Mayor Ballonicorn's paths on Stage B
|fixed ending pit screen shake not shaking your vision if you are in midair when the screen shake started
|cleaning up cart path_tracks to be more accurate, and have consistent naming throughout the map, reducing entity count when possible
|removed some railings from the balcony on Stage C CP2
|lowered the volume on the cart music for the time being
|prop fade adjustments

|updated menu photos
|fixed an exploit that allowed engineer to build inside RED's spawn on Stage A
|attempted to fix a rare bug that occurs on Stage C where the cart begins to move on its own during setup time
|attempted to fix a bug where you could get stuck in the world while the cart was moving into the cave on Stage B
|updated some assets
|minor detailing adjustments
|altered the geo around Stage C Last, goal is to help RED engineer more, and giving them more effective sentry spots
+added new particle effects done by @Yrr
+added new highground on Stage C cp2

|health and ammo adjustments
|fixed water on Stage C not preventing fall damage
|detailing improvements to use new assets
|implemented several measures to reduce entity count throughout the map
|implemented a failsafe on Stage B to fix rare cases of the cart getting stuck and not progressing to the next stage
|updated soundscapes
|optimizations
|altered some cover at Last
|moved staircase on Stage C cp2 for BLU to make certain sentrygun positions more viable
|changed Stage B's cave area slightly
|fixed certain props having the wrong surfaceprop
|added collisions to trusses map-wide to prevent Demomen from hiding stickies in them

-removed the Comically Large Spoon, replaced it with a single wooden plank on Stage B
+added new chat command for those who do not believe in magic "/togglefx" which toggles all Pyrovision related effects like laughter and particles. Thanks @Mr.Burguers!
+Mayor Balloonicorn has returned for Stage C!
|health and ammo adjustments in Stage C

|cover adjustments on Stage C
|cover adjustments on Stage B
|detailing updates
|updated menu photos
|updated soundscapes

I may make some changes to Stage C CP2 in a future version
|reworked the connector from cp2->cp3 on stage 3
|reworked some cover on stage 3 last
|made the hut on stage 1 cp2 harder to get on once more
|lowered some pickups on stage 1 cp2 that were hard to get
|detailing adjustments to use new assets
|lowered the pitch of the Administrator's lines

-removed ramp leading up to some highground for stage 3 cp2
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+added new route from Stage C cp3 to cp2 which should allow RED easier access to some high ground
|moved cp1 on Stage C further down the track inside the building
|health and ammo adjustments on Stage C
|altered some cover on Stage C cp1
|made the bridge on Stage C cp2 less wide

|fixed some pickups on stage 2 being slightly stuck inside a wall
|updated soundscapes

|detailing changes to use new assets
|visual bug fixes
|combined all stages, the map download is now a proper three stage payload map!
|other changes



Stage 3 is still in active development, we reached max brush sides during the merge, so we got a lot of modeling work to do!
|adjusted which side of the middle building the lower door is on to favor RED more
|detailing adjustments to use new assets
|expanded the lower area of last a tad

|changed high ground at cp2 and cover
|made RED's shortcut route two way instead of one way
|pickup adjustments

-removed BLU's flank for cp2, and replaced it with a pickup cubby
|fixed one of RED's resupply locker trigger being misaligned with where it actually was
|fixed a hole in the RED's respawn trigger