+added forcerespawn for RED after the first point as been capped
+added some sightline blockers for routes
+added custom round lost music
+added health and ammo to the second point areas
+added some high ground for RED at the first point
+added new sentry spot on first point
|adjusted brightness on the screenoverlay to help reduce eye strain
|lowered HDR brightness
|adjusted existing pickups
|changed RED spawn to face forward, and to be further back a bit
|adjusted geo on the balcony for BLU to help avoid spam and take up sentries easier
-removed one way drop down for BLU at first point that allowed them to flank RED from behind