-Removed the starting room in blue’s first spawn, moved the spawn points forward to acommodate and reduce walk time, also lowered the ceiling
-Closed in the area by Blue spawn a little bit
-Clipped some props and the windows in the A house
-Moved the ramp forward in the boiler house, and closed the window, it was getting too cold
-Moved checkpoint A back a bit
-Widened the upper hallway in the A to B transition building
-Added an additional ramp leading to the upper level of the A to B building
-Closed the underpass under B and added a ramp from the low ground to the top
-Moved Blue’s first forward spawn forward a bit and made it larger, including adding an additional exit
-Added a bit of additional cover on B
-Adjusted the flank behind B to allow for faster rotation to the mid ground, as well as forcing to commit to the flank should you fall or go for the low ground health pack, which is now a Full instead of Medium
-Adjusted the Red first spawn high ground exit ramp
-Moved the entrance to the high ground flank by C in an attempt to make it less awkward for Attackers and easier to keep sight of for Defenders
-Added some cover to the platform by C to hopefully help with the forward hold
-Moved the ramp right before C forward a bit to allow for a prop jump to the high ground
-Adjusted the flank room towards D, flankers no longer have to zig-zag up to the high ground, instead the high ground is a ledge for Defenders, and Attackers can flank under it to the cliffside building
-Removed the flank door in the building outside Red final spawn since it made camping Red spawn too easy