Bristol

Bristol a8a

-minor fix
-Simplied paths to the point
-Made left path shorter
-Middle left path removed entirely
-Right path no longer drops onto enemy left
-Made center entrance more spacious and added a bit of height
-Adjusted health and ammo
-Reduced point cap time dramatically (cap time is now about the same as harvest)
-Minor changes to the point
-Made certain areas leading to the point more spacious

I'm getting very close to what I want gameplay wise. I love the point, but I'm still figuring out the paths to it. Hoping to be out of alpha within a version or 2, but we'll see how that goes.
-Adjusted Upper level above point
-Connected right path to upper level
-Adjusted point
-Adjusted health and ammo
-added stairs to middle left path
-made flanking to enemy spawn more difficult
-added upper level to mid
-adjusted health and ammo
-Adjusted spawn
-Adjusted rollout
-Adjusted mid
-Adjusted health and ammo
I'm pretty happy with the main point (for now). This update mostly focuses on changes to the spawn room and pathways to the point. I've textured where I want ground to be, and if I like the layout after the next playtest, I will be doing a displacement pass for A4. Health and ammo is still not perfect, and I also want to improve it further through playtesting.

-Major changes to spawn
-Spawn is now further from the point
-Added entirely new side building to left path
-Added intermediary structure between spawn and main path
-Added trimping ramp to right path
-Reduced death pits further and added more airblast protection
-Adjusted health and ammo
-Other miscellaneous changes
-minor fixes
-added path under point with full health pack
-reduced death pits
-adjusted health and ammo
-made houses around the point larger
-added more walkable space around the point
-added more knockback protections
-added more space outside spawn room
-raised right spawn exit.