Bristol

KotH Bristol a8a

AidanJ_

L2: Junior Member
Jan 2, 2017
97
11
AidanJ_ updated Bristol with a new update entry:

A3 - Spawn

I'm pretty happy with the main point (for now). This update mostly focuses on changes to the spawn room and pathways to the point. I've textured where I want ground to be, and if I like the layout after the next playtest, I will be doing a displacement pass for A4. Health and ammo is still not perfect, and I also want to improve it further through playtesting.

-Major changes to spawn
-Spawn is now further from the point
-Added entirely new side building to left path
-Added intermediary...

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AidanJ_

L2: Junior Member
Jan 2, 2017
97
11
AidanJ_ updated Bristol with a new update entry:

A7 - Space

-Reduced point cap time dramatically (cap time is now about the same as harvest)
-Minor changes to the point
-Made certain areas leading to the point more spacious

I'm getting very close to what I want gameplay wise. I love the point, but I'm still figuring out the paths to it. Hoping to be out of alpha within a version or 2, but we'll see how that goes.

Read the rest of this update entry...
 

AidanJ_

L2: Junior Member
Jan 2, 2017
97
11
AidanJ_ updated Bristol with a new update entry:

A7 - Space

-Reduced point cap time dramatically (cap time is now about the same as harvest)
-Minor changes to the point
-Made certain areas leading to the point more spacious

I'm getting very close to what I want gameplay wise. I love the point, but I'm still figuring out the paths to it. Hoping to be out of alpha within a version or 2, but we'll see how that goes.

Read the rest of this update entry...