Breakout

Breakout b12

-reeled in many spaces
-changed geo between A and B
-moved red spawn
-adjusted geo around B for new red spawn
-increased time added for capping point A
-updated vscript to the latest version
-redesigned the map to be linear but keep some of the overall design ideas
-adjusted routes between A and B
-moved blu spawn position when A is capped
-adjusted B point and it's cover
-updated Vscript
-adjusted respawn times for both teams
-adjusted point capture rates from 20 sec to 15 sec
-slightly shrunk B point
-fix z-fighting
-made the map linear
-adjusted some geometry
-adjusted some lighting
-added cover to A
-lighting changes
-adjustments to geometry outside red mid spawn
-adjusted geometry around B
-fixed glitchy ramp
-fixed missing handrail props
-fixed crashing
-lowered overall time by 60 seconds
-lowered red respawn time by 2 seconds
-increased cap time by 5 seconds
-adjusted blu spawn exits to allow them to re-enter and access the VIP pickup
-probably some other things too
-adjusted outdoor lighting to feel more overcast
-changed the entirety of the middle area outside of red spawn
-gave red height advantage outside of their middle spawn route
-adjusted red spawn to help direct players more to the points
-pushed back A to be in line with B
-remade red spawn exit and area between it and A to give red and advantage when leaving spawn, but not a super advantage over the point area
-fixed blu respawn room brush not covering all of blu spawn
-pushed blu spawn exit to the end of the hallways leading to the point areas
-probably some other stuff too
-I've been watching through Futurama recently and have found it more and more relatable, and I don't like that.
-updated VIP logic to the latest vscript release