-shortened distance between A and B points
-pushed blu spawn forward to make it quicker for the VIP to get back into the action
-pushed blu spawn respawnroom visualizers forward to the drop downs to stop jump classes from getting too close to the more forward blu spawn
-adjusted geometry around the map to fit the new shortened distances between A and B
-adjusted signs to try and help navigation
-lowered cap time for both points from 20 seconds to 15 seconds
-updated logic to v6 of the VIP vscript
-added cover under chopper at B to help avoid players shooting under it
-probably some other stuff too