Breakout

Breakout b12a

-updated VIP logic to the latest vscript release
-shortened distance between A and B points
-pushed blu spawn forward to make it quicker for the VIP to get back into the action
-pushed blu spawn respawnroom visualizers forward to the drop downs to stop jump classes from getting too close to the more forward blu spawn
-adjusted geometry around the map to fit the new shortened distances between A and B
-adjusted signs to try and help navigation
-lowered cap time for both points from 20 seconds to 15 seconds
-updated logic to v6 of the VIP vscript
-added cover under chopper at B to help avoid players shooting under it
-probably some other stuff too
-updated to latest version of the VIP vscript
-raised the height of some doorways
-opened up A point
-adjusted blu spawn to push players closer to the points
-adjusted red spawn to try and help avoid it's exits in high traffic areas
-updated goal string
-updated map info text
-probably some other stuff too
-updated to v5 of the VIP vscript
-same as last version but renamed and repacked, again
-I'm gonna eat some cheese and pout

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-repacked the map so it has everything it's supposed to
-pushed A back from blu spawn a bit
-pushed B closer to blu spawn a bit
-added another route for blu into B
-bought some cheese
-updated respawn times
-lowered cap time
-updated cap print names
-swapped which point was A and which was B to assist flow
-fixed hud labels
-updated vip vscript logic to fix some bugs
-fixed missing packed content