Blastpitt

Blastpitt rc3

Hopefully fixed the crash issue.
  • A few alterations to C to make it more defendable.
  • Fixed some clipping issues.
  • A few detailing alterations.
  • Added an extra platform for engies to build around C.
  • Adjusted spawntimes for RED for B C and D points.
  • Redesigned the sightline blocker at C.
  • Fixed incorrect soundscape switch in ore dump area.
  • Removed heatwave effect from the final cauldron.
  • Deleted the fucking dustmotes again.
  • Made some extra space at C.
  • Made some alterations to final.
  • Fixed some clipping isues.
  • Added a flank around B point.
  • A-B yard cover has been adjusted.
  • Moved rightmost exit from A building to adjacent wall to spread exits out a bit.
  • Removed the slide part under the top exit from A building.
  • Fixed CUtlLinkedList overflow crash.
  • Fixed some clipping issues.
  • Fixed missing LDR lighting.
  • Removed about half of particle effects from skybox to see if it will prevent CUtlLinkedList overflow errors.
  • Adjusted light colors around the map.
  • Replaced the side shack in initial area in front of BLU spawn with a crane.
  • Fixed being able to shoot through wooden barricade on the bridge at C.
  • Added fences to the lower area of C.
  • Somewhat smoothed out displacements around the map.
Known issue - derped and only compiled with LDR.
  • Added a ramp to vent entrance to B.
  • Moved some pickups about.
  • Fixed some clipping issues.
  • Removed crates from upstairs area of A.