Hopefully fixed the crash issue.
A few alterations to C to make it more defendable. Fixed some clipping issues. A few detailing alterations.
Added an extra platform for engies to build around C. Adjusted spawntimes for RED for B C and D points. Redesigned the sightline blocker at C. Fixed incorrect soundscape switch in ore dump area. Removed heatwave effect from the final cauldron. Deleted the fucking dustmotes again.
Made some extra space at C. Made some alterations to final. Fixed some clipping isues.
Added a flank around B point. A-B yard cover has been adjusted. Moved rightmost exit from A building to adjacent wall to spread exits out a bit. Removed the slide part under the top exit from A building.
Fixed CUtlLinkedList overflow crash. Fixed some clipping issues.
Fixed missing LDR lighting.
Removed about half of particle effects from skybox to see if it will prevent CUtlLinkedList overflow errors.
Adjusted light colors around the map. Replaced the side shack in initial area in front of BLU spawn with a crane. Fixed being able to shoot through wooden barricade on the bridge at C. Added fences to the lower area of C. Somewhat smoothed out displacements around the map. Known issue - derped and only compiled with LDR.
Added a ramp to vent entrance to B. Moved some pickups about. Fixed some clipping issues. Removed crates from upstairs area of A.