Blackrock Ridge

Blackrock Ridge a7e

Not much has changed; any major changes like reducing the track length and total area sizes/routes would be in the next update.


Notes:
Moved Blue forward spawns... forward
Cleaned C slightly
Removed unnecessary deathpit in choke to D
Cleaned area to left of Red spawn
Adjusted respawnwave timers (by like one second)
Added a sign
Fixed clipping/nobuilds
Adjusted cliffside at B
Adjusted defending building in front of Blu's first spawn
Remade the map for the third time, incorporating a best-of-both v1 and v2 with arenas staged around v1's, with the final based on v2. Improved lighting and paths/flow. Might be too big.


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Completely remade the map, taking notes from all the big payload maps when redesigning the layout. The basic gist is the same but rotated around so it's more conventional A/D spiral design, sort of like what if Upwards but downwards. Too many notes to list for an update, it's a completely new map.
Thanks to the EU Imp crew for testing on a1, Xi.Cynx for their decompiled Valve maps so I could nick Barnblitz's rotating track, and Boojum Snark for their prefabs (which I actually didn't use on a1)



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Hotfix on cliff walk by A, fixed nonsense stairs on left of red last spawn, adjusted skybox clipping near rollforward