• Changed acid on last to deal 8 damage per tick instead of instakill
  • Added player clip to center of open double window near A
  • Added another crate to the forklift clutter near A
  • Added billboard arrow sign pointing RED to A that disappears when setup time is finished
  • Added hazard stripe indicating fall damage to section of high ground over B
  • Adjusted lighting
  • Adjusted clipping
  • Fixed some doors allowing flame particles to pass through
  • Extended distance from BLU initial spawn arena to A point arena
  • Added high ground building with dropdown and open window attached to building near A point high ground
  • Added shed with walkable roof outside BLU first forward spawn building
  • Replaced tire stack near ramp with taller tire stack to create a prop jump
  • Slightly raised rocks in BLU spawn arena
  • Removed delay on A point capture doors opening
  • Added new staging area between A and B point to extend distance between them and even out walk times
  • Added new pickups to the various new areas
  • RED forward spawn teleporter activates upon B being captured instead of A, RED players can leave the forward spawn after A is captured but not re-enter it
  • Adjusted point signage leaving RED forward spawn
  • Added windows overlooking areas near B point
  • RED is now force-respawned on point B capture, same as A
  • Added third spawn exit to final RED spawn
  • Added new gameplay props
  • Adjusted pickup locations
  • Adjusted clipping