Barren Infiltration

Barren Infiltration a2a

Changelog​

  • Removed exit to mid from both spawns (they ended up sweeping most players around one another rather than be used as a flank route like I hoped)
  • Removed two train cars
  • squeezed in two corners of mid
  • added some theming to bases
  • added rocket and deathpit to intel room
  • minor optimization efforts (some people were saying the map had fps drops – hopefully, this helps a little)
  • probably some other stuff I didn't note down – oops

Here's hoping this plays a lot better than A1. The big two concerns I was seeing in the imp were that the map was too wide outdoors and confusing in the bases. Getting rid of the exit to mid from spawn should funnel people more into the middle by going out the main doors, and the theming in the base should help orientate players on the map better.
I didn't upload the wrong version of the map, what are you talking about



Changelog​

  • Moved two camera's out of the wall
  • Reboarded up windows in towers