• Turned off Sprinkles melee for now. It still uses the weapon whitelist but no more balance changes
  • Bots only deal 15 damage now
  • Reduced the number and frequencey of bots (tents now only produce 3 waves)
  • Updated the animation to be less buggy and more readable
  • Reduced the cap time of the points
  • Updated mid
  • Added proper trimping spots from spawn to mid and over mid
  • Properly ordered the points on the HUD
  • Bots no longer fall through the map. They may still have weird movements or get stuck, but not much I can do once they're off the navmesh
  • Flattened the area outside spawns to prevent getting stuck on teleporters
  • Made sentries properly show blueprints while being carried
  • Made tent models smaller to better represent the hitbox
  • Added trimp spots across the maps
  • Angled some rocks to better serve as ramps
  • Reduced cap time for mid and lasts
  • Taught the mage bots to aim slightly better
  • Removed side control points. Replaced them with a simple tent that's not cappable
  • Reworked bot movement. It's still jank, but less jank hopefully
  • Removed bot collisions with players
  • Reduced the number of bots spawned
  • Made bots ignore cloaked/disguised Spies
  • Changed the timer to a regular timer (so this is now regular 3CP)