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Turned off Sprinkles melee for now. It still uses the weapon whitelist but no more balance changes
Bots only deal 15 damage now
Reduced the number and frequencey of bots (tents now only produce 3 waves)
Updated the animation to be less buggy and more readable
Reduced the cap time of the points
Updated mid
Added proper trimping spots from spawn to mid and over mid
Properly ordered the points on the HUD
Bots no longer fall through the map. They may still have weird movements or get stuck, but not much I can do once they're off the navmesh
Flattened the area outside spawns to prevent getting stuck on teleporters
Made sentries properly show blueprints while being carried
Made tent models smaller to better represent the hitbox
Added trimp spots across the maps
Angled some rocks to better serve as ramps
Reduced cap time for mid and lasts
Taught the mage bots to aim slightly better
Removed side control points. Replaced them with a simple tent that's not cappable
Reworked bot movement. It's still jank, but less jank hopefully
Removed bot collisions with players
Reduced the number of bots spawned
Made bots ignore cloaked/disguised Spies
Changed the timer to a regular timer (so this is now regular 3CP)