Moved blue spawn back away from the cart
Changed the layout of the area near blue spawn
Moved the cart's starting position away from the flank
Changed the layout of A to give red more coverage
Changed B to be less sniper friendly, again
Changed the patio on B to take up where the displacement was and added a shed there
Changed the exit to blue's forward spawn to be a staircase rather than a drop down so spies can sap teleporters easier
Added a door to block off the C hold spot when C is capped