August101 72hours Jam entry

PL August101 72hours Jam entry a8

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August101

L3: Member
Aug 12, 2017
125
25

August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a3 - Post Jam Playtest update

Changed file name from pl_august101_72hjam2023_<version number> to pl_august101_72h2023_<version number>
Fixed an issue with certain areas not being lit properly in world map
> This was an issue with the 3d skybox
Merged C with D. Also removed C's pool and moved the track and blue's forward spawn closer
> The 3dskybox has not been updated with this
Fixed water textures not being transparent
Added blockbullets on trees
> It turns into playerclips after the model ends so that...

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August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a4

Changed the interior layout
Specifically; Separated red spawn into a first floor for A and B and the preexisting spawn for C and D
Changed the doors of the house out of B to be one-way
Removed the spawn platform on B
Changed the upper right flank to lead to a new exit out of red's spawn
Rerouted the C to D flank in the house
Added glass to the hallway overlooking B
Countinued experimentation on the tree wall clipping

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August101

L3: Member
Aug 12, 2017
125
25

August101

L3: Member
Aug 12, 2017
125
25

August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a5

Moved blue spawn back away from the cart
Changed the layout of the area near blue spawn
Moved the cart's starting position away from the flank
Changed the layout of A to give red more coverage
Changed B to be less sniper friendly, again
Changed the patio on B to take up where the displacement was and added a shed there
Changed the exit to blue's forward spawn to be a staircase rather than a drop down so spies can sap teleporters easier
Added a door to block off the C hold spot...

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August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a5b

Reworked first
> Moved the cart near blue's spawn, but added a fence on the sidewalk separating blue's spawn and first
> Removed the flank near the red high-ground
> Changed the side flank to have a high-ground but more prominent blockers
> Changed the small ammo at the red high-ground to a medium and added a medium health kit with it
Moved the edge of the road on second back
Added a flank to the patio where the train cart was
Added a wall near the flank to give line of sight...

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August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a6

Reworked Last and it's transition from C
> C now ends right before the turn instead of the half way between
> The building now extends to that half way, with the outside being changed to reflect that
> There is a main choke and a flank choke separating this portion of the house to the outside
> > Red does have 2 forward flanks on C but they get blocked off once C is capped
> The flank leads to an upper route for ambushing the inside and last's final room
> The main choke leads...

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August101

L3: Member
Aug 12, 2017
125
25

August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a7

Changed blue's forward spawn to be a bit back but activate after B
Changed the outer area of B to be a side building
Changed the area where blue's forward spawn was to something more maneuverable
Removed the upper area to the building housing A
Opened up the areas in Last to be more blue friendly
Changed the one-way door on Last to be an open doorway
Adjusted respawn times

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August101

L3: Member
Aug 12, 2017
125
25
August101 updated August101 72hours Jam entry with a new update entry:

a8

Reworked Last
> Removed the bend before the pit; making the path a straight shot once it passed the stairs.
> Reworked the left flank to adjust the flow of players
> Replaced the right flank entirely with something less straight
> Adjust health and ammo locations
> Split red's spawn room into 2; one for C, one for Last
> Added an upstairs flank
Adjusted B due to red spawn changes

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