Reworked Last and it's transition from C
> C now ends right before the turn instead of the half way between
> The building now extends to that half way, with the outside being changed to reflect that
> There is a main choke and a flank choke separating this portion of the house to the outside
> > Red does have 2 forward flanks on C but they get blocked off once C is capped
> The flank leads to an upper route for ambushing the inside and last's final room
> The main choke leads to where the left flank [for red] have gone too
> ... also that flank doesn't connect to the staircase anymore
> I also disable the 3d skybox since I didn't want to deal with that rn
> The road up to last has also been replaced with house
Added ammo, health, and cube map in those areas