Attrition Prefab v2
5cp with moba-like elements.
Gamemode Rules:
Includes custom hud icons that show what the points do.
I play a lot of Heros of The Storm, the goal of this is to try and create a similar experience in TF2. The main feature of this is a respawn timer that gets long as the rounds progress; hopefully encouraging big team fights in the late game over resources while also having cool early to mid-game action with crit pushes into last.
I'm still working on a map for this, but I think map design wise levels should have 2 main lanes with connectors off shooting into an open mid?
Feel free to change anything about how this works if you use it.
- To win, teams must capture the MAIN control point.
- Teams start with a respawn wave timer of 5 seconds. Every minute 5 seconds are added to wave time, maxing out after 6 adds.
- Match starts with 30 seconds of setup time.
- All points start unlocked at round start.
- Middle point starts neutral and can be capped by either team to respawn teammates.
- Red and Blue Forward points provide 10 secs of crits to teams that cap them.
Includes custom hud icons that show what the points do.
I play a lot of Heros of The Storm, the goal of this is to try and create a similar experience in TF2. The main feature of this is a respawn timer that gets long as the rounds progress; hopefully encouraging big team fights in the late game over resources while also having cool early to mid-game action with crit pushes into last.
I'm still working on a map for this, but I think map design wise levels should have 2 main lanes with connectors off shooting into an open mid?
Feel free to change anything about how this works if you use it.
- License
- Free to use and modify. Credit is appreciated but not required.