- Better signage for where the points are. (Should help remedy issues with not understanding where things are in the level.)
- Fixed point B's ability to cap. (Players thought you couldn't cap at A either but it's just a symptom of the map's layout, this will be addressed in A2.)
- Disabled sound effect for picking up files for now. (Players thought it was "random audio popping" and it was playing globally. Needs redesigning.)


For A2 I intend to size down mid a bit and trim the fat in some of the rooms for the bases, at least. I'll be conducting a playtest separately from TF2M's servers that may provide more feedback as well, I'll edit this post with anything relevant from that. I also want to look into better landmarking with the geometry as I believe there may be an issue with the rooms looking too similar to eachother.

UPDATE:

A1 is definitely too large, A2 will be a complete overhaul of the layout but communicating a similar idea. When compared to Treet by MegapiemanPHD and Tomb by Suna, it takes too much time to get between the two points.