Some small things, I wont be re-submitting my map to a gameday/imp yet...
-Fixed a seam
-Fixed missing texture shards on floor after point explodes
-Fixed Z-fighting door with wall
-Added some more clipping in the sky (you can't escape the map anymore)
-Added various small clips
-Cap now activates after 45 seconds
-Various small details
-Added a waterfall!
-Clipped trees so they are no longer exploitable
hopefully
trees are a fucking nightmare
I still need to close in the skybox, and find a decent effect for the waterfall (at the moment its a really small, underwhelming,
kinda shitty one).
Also
@Lain I defiantly agree that I should lower the cap time (I may need to lower it further than I have in this update), but I doubt I will remove the explosion. I personally don't think it lends to bad gameplay, and I also felt that its an amusing feature that makes this map stand out. This isn't really a serious map, it was more me teach-myself-some-logic-oh-lets-have-a-go-at-the-mayann-update sort of accident
Also, the sightlines are a lot more disgusting and the layout is a lot worse with the center "stela/monolith thing" removed, so only doing it at the end of the game means it isn't such an issue in terms of gameplay.
@Berry the reason you get stuck walking around the stela out in the side routes are because there are block bullet clips around them, so that they act as an actual bullet-blocking "thing" rather than just a pretty function. (There would probably be some dumb start of round huntsman kills if that was removed).