arena_luxdeluxe

arena_luxdeluxe mc14_a3

New layout change! Kinda!

Issues with previous version:
  • The stairs going down to the sewers around the mid building were clunky because you had to turn around twice.
  • People could also fall off the stairs above and take fall damage.
  • People felt the drain pipe hazard was a little cheap.
  • Small ammo packs made Engineers very sad.

Changes in this version:
  • Changed the clunky sewer stairs at mid with a drop-down into some water. This should negate the fall damage issue. It's also placed in a way so that you can't fall in it on accident.
  • Added a platform at the end of the drain pipe to negate the hazard a bit. This platform has a staircase that leads up to a new building on the cliff. You may now slide down the sewage pipes mostly carefree! Whee!
  • Lowered the cliff above the sewage pipes a little bit. You can now jump from the staircase to the drain pipe and on top of the cliff.
  • Added a new building on the cliff on each side that connects with the platform that goes down to the drain pipes. It also has a little hiding spot.
  • Added some fences near the cliff. It's still dangerous, mind you.
  • Moved some pickups.
  • Increased size of ammo pickups. Engineers rejoice!
  • Added some arrow signs to show players routes. Also added some lights to attract their attention.

Screenshots of new version changes:
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Minor update. Would like more feedback.

Changes in this version:
  • Improved player movement and collision on stopped trains.
  • Removed kill trigger on the slow moving trains as it didn't make sense to players
  • Fixed door rotation - no longer possible to get stuck in them
Minor revision since feedback round kinda borked the test and I'd like some more feedback. No real geometry changes.

Changes in this version:
  • Fixed clipping
  • Increased control point cap time from the standard (oops, left it on default before)
  • Fixed control point name (was the default TODO string)
People said that the gameplay got a bit stale near the end of the playtest on the microcontest test day, so I decided with the suggestion of others to add a new route/area.

Changes in a2:
  • Added completely new sewer area with multiple entrances and a water hazard
  • Fixed kill trigger sizing on trains.
  • Fixed undiscovered issue where trains could cause players to get stuck in geometry and props.
  • Added in basic soundscapes
  • Removed clipping on rooftops that should have been walkable
  • Fixed up some other clipping
  • Removed one set of train bells and reduced the volume of the remaining set.
  • The train door separating the area in front of the spawn rooms now stays open after the train passes through it until the next round

Images of changes:
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