The stairs going down to the sewers around the mid building were clunky because you had to turn around twice.
People could also fall off the stairs above and take fall damage.
People felt the drain pipe hazard was a little cheap.
Small ammo packs made Engineers very sad.
Changes in this version:
Changed the clunky sewer stairs at mid with a drop-down into some water. This should negate the fall damage issue. It's also placed in a way so that you can't fall in it on accident.
Added a platform at the end of the drain pipe to negate the hazard a bit. This platform has a staircase that leads up to a new building on the cliff. You may now slide down the sewage pipes mostly carefree! Whee!
Lowered the cliff above the sewage pipes a little bit. You can now jump from the staircase to the drain pipe and on top of the cliff.
Added a new building on the cliff on each side that connects with the platform that goes down to the drain pipes. It also has a little hiding spot.
Added some fences near the cliff. It's still dangerous, mind you.
Moved some pickups.
Increased size of ammo pickups. Engineers rejoice!
Added some arrow signs to show players routes. Also added some lights to attract their attention.
People said that the gameplay got a bit stale near the end of the playtest on the microcontest test day, so I decided with the suggestion of others to add a new route/area.
Changes in a2:
Added completely new sewer area with multiple entrances and a water hazard
Fixed kill trigger sizing on trains.
Fixed undiscovered issue where trains could cause players to get stuck in geometry and props.
Added in basic soundscapes
Removed clipping on rooftops that should have been walkable
Fixed up some other clipping
Removed one set of train bells and reduced the volume of the remaining set.
The train door separating the area in front of the spawn rooms now stays open after the train passes through it until the next round
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