arena_cavein has been updated! gametest for a2 went AMAZINGLY and Im very glad to see this new layout is working well. Ive expanded upon that layout and addressed the main issues I noticed from the demo and feedback comments, that being how tight some spots were, as well as the fact the lower mid area felt like there wasnt much reason to use it. Overall Im really happy with how this is developing and hope others will agree. I bring forth arena_cavein_a3, hope yalls enjoy and lemme know any feedback you can give :3

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updated name.. again. Renamed to a2b to avoid confusion as I messed it up in how I renamed it to a2a lmfao
fixed name of updated map
Updated map with some improvements to aesthetics and game flow

* Broke up nasty sightline from mid into the enemy base to be less powerful, improving aesthetic design of mid in the process

* Expanded buildings to feel less cramped and more interesting inside

* Improved cover and feel of underground mid-area

* Fixed missing lighting on the red side path connecting the cliff-side to underground mid

* Lowered floors of underground areas to make space less restrictive in movement
Alpha 2: Completely redid the layout from scratch and I'm very happy I did. I think folk will like this new layout a lot more, and once we get some testing data for this version, I've got a few ideas for a few different approaches for improvements to the overall gameplay. Please enjoy and if you test this on your own server, lemme know how it goes!

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