arena_cavein has been updated! gametest for a2 went AMAZINGLY and Im very glad to see this new layout is working well. Ive expanded upon that layout and addressed the main issues I noticed from the demo and feedback comments, that being how tight some spots were, as well as the fact the lower mid area felt like there wasnt much reason to use it. Overall Im really happy with how this is developing and hope others will agree. I bring forth arena_cavein_a3, hope yalls enjoy and lemme know any feedback you can give :3

Attachments

  • 20240824190838_1.jpg
    20240824190838_1.jpg
    230.6 KB · Views: 7
  • 20240824191549_1.jpg
    20240824191549_1.jpg
    133.2 KB · Views: 6
  • 20240824191627_1.jpg
    20240824191627_1.jpg
    102.7 KB · Views: 9
  • 20240824191632_1.jpg
    20240824191632_1.jpg
    70.8 KB · Views: 8
  • 20240824191727_1.jpg
    20240824191727_1.jpg
    225.7 KB · Views: 9
  • 20240824191737_1.jpg
    20240824191737_1.jpg
    156.6 KB · Views: 9
  • 20240824191755_1.jpg
    20240824191755_1.jpg
    164.1 KB · Views: 10
  • 20240824191807_1.jpg
    20240824191807_1.jpg
    175.2 KB · Views: 8
  • 20240824191851_1.jpg
    20240824191851_1.jpg
    268.7 KB · Views: 11
  • 20240824191903_1.jpg
    20240824191903_1.jpg
    296.4 KB · Views: 9
  • 20240824191921_1.jpg
    20240824191921_1.jpg
    325.2 KB · Views: 6
  • 20240824191931_1.jpg
    20240824191931_1.jpg
    281 KB · Views: 8
  • 20240824191954_1.jpg
    20240824191954_1.jpg
    312.7 KB · Views: 10
updated name.. again. Renamed to a2b to avoid confusion as I messed it up in how I renamed it to a2a lmfao
fixed name of updated map
Updated map with some improvements to aesthetics and game flow

* Broke up nasty sightline from mid into the enemy base to be less powerful, improving aesthetic design of mid in the process

* Expanded buildings to feel less cramped and more interesting inside

* Improved cover and feel of underground mid-area

* Fixed missing lighting on the red side path connecting the cliff-side to underground mid

* Lowered floors of underground areas to make space less restrictive in movement
Alpha 2: Completely redid the layout from scratch and I'm very happy I did. I think folk will like this new layout a lot more, and once we get some testing data for this version, I've got a few ideas for a few different approaches for improvements to the overall gameplay. Please enjoy and if you test this on your own server, lemme know how it goes!

Attachments

  • 20240821000513_1.jpg
    20240821000513_1.jpg
    98.8 KB · Views: 10
  • 20240821000532_1.jpg
    20240821000532_1.jpg
    127.4 KB · Views: 8
  • 20240821000607_1.jpg
    20240821000607_1.jpg
    66.4 KB · Views: 11
  • 20240821000622_1.jpg
    20240821000622_1.jpg
    144.3 KB · Views: 10
  • 20240821000636_1.jpg
    20240821000636_1.jpg
    222.8 KB · Views: 10
  • 20240821000648_1.jpg
    20240821000648_1.jpg
    128.7 KB · Views: 11
  • 20240821000653_1.jpg
    20240821000653_1.jpg
    209.1 KB · Views: 11
  • 20240821000703_1.jpg
    20240821000703_1.jpg
    223.8 KB · Views: 9