All:
- Fixed all (maybe) of the unintended gigantic sightlines.

Point A:
  • Made Byous have no collision.
  • Moved the far Blu building middle entrance.
  • Modified cliff out of spawn to block sightline to water.
  • Changed a small fence for a larger one to block the sightline massive sightline from Blu's side to Red's.
  • Gave Blu a Foward Spawn.

Between A - B:
- Modified left flank to be easily seen (some players on Blu never realized it existed).

Point B:
  • Replaced single container on top of the large hollow container with small boxes (blocks bottom sightline, but allows blue to attack any sentries on red's balcony).
  • Fixed floating green box.

Between B - C & Point C:
No Changes Since the playtest only made it once. Not Enough Data.
Well, it's been a while. Life, loss of motivation, and other stuff tend to get in the way of things. Had some spare time so decided to come back to this one. I've essentially restarted the map from scratch so I won't add any changes log as pretty much everything has changed. Well... except first which while different, still keeps the original spirit. This version is pretty much going to act as Alpha 1.

As for why it's A4, why I skipped A3, and why I didn't just delete and remake this download... well... it was mostly because I still wanted the old versions to remain. I skipped calling this Alpha 3 and jumped to 4 to signify the "restart."

Anyway, that's all for now. Who knows if I'll actually continue making this or if I'll get distracted by new games or college. Have a wonderful day!
Overall Changes:
-Downscaled map.
-Remove Underwater Nobuilds (Can now build underwater).
-Kept Red in forward spawn for B instead of respawning at C.
-Separated Red/Blu forward spawn into separate spawns.
-Red now spawns behind B, in the transitional area from B to C (Spawns there until B is capped).​
-Blu forward spawn is now in the transitional area between A and B (Spawns there only once B is capped).​
-Moved entire map 1024 units north and west (0, 0, 0 originally in map. Now outside map).

A:
-Removed extra room and hall in Blu Spawn.
-Raised Skybox.
-Reworked Blu's transition building from spawn to A.
-Added a new underwater route for Blu.
-Side flank made less open.
-Connected side flank with red holding area without entering Red's building.
-Gave Red a balcony to have high ground (Prop pipes for easier access for Blu Spies).
-Reworked Red A Building into a singular room (easier & safer rotation for Red/Blu).

Transition A - B:
-Remade A to B Transitional area entirely.
-Made transitional area outdoors.
-New Blu spawn added (Read more in Overall Changes).

B:
-Remade B entirely.

Transition B - C:
-Remade Transition B to C Entirely.
-New Red Spawn added (Read more in Overall Changes).

C:
-Remade C entirely.