Overall Changes:
-Downscaled map.
-Remove Underwater Nobuilds (Can now build underwater).
-Kept Red in forward spawn for B instead of respawning at C.
-Separated Red/Blu forward spawn into separate spawns.
-Red now spawns behind B, in the transitional area from B to C (Spawns there until B is capped).​
-Blu forward spawn is now in the transitional area between A and B (Spawns there only once B is capped).​
-Moved entire map 1024 units north and west (0, 0, 0 originally in map. Now outside map).

A:
-Removed extra room and hall in Blu Spawn.
-Raised Skybox.
-Reworked Blu's transition building from spawn to A.
-Added a new underwater route for Blu.
-Side flank made less open.
-Connected side flank with red holding area without entering Red's building.
-Gave Red a balcony to have high ground (Prop pipes for easier access for Blu Spies).
-Reworked Red A Building into a singular room (easier & safer rotation for Red/Blu).

Transition A - B:
-Remade A to B Transitional area entirely.
-Made transitional area outdoors.
-New Blu spawn added (Read more in Overall Changes).

B:
-Remade B entirely.

Transition B - C:
-Remade Transition B to C Entirely.
-New Red Spawn added (Read more in Overall Changes).

C:
-Remade C entirely.