Multi Stage Antelao A2C

Oh look, it's another alpine map!

  1. PL Antelao A2C

    LoovyTurgz
    Moved some cabinets around on stage 1
    Moved some cabinets around on stage 2
    Adjusted the spawn time for stage 1 to make A easier to defend
    Changed a flank exit on stage 1 to fix some issues
    Fixed a clipping issue on stage 1 last
    Added a staircase for blue to have easy access to the flank route
    Added a flank route to stage 2's choke to A
    A on stage 2 had some work done so the usual sentry spots are a little easier to see/destroy
    Adjusted some spawntimes for last
  2. PL Antelao A2B

    LoovyTurgz
    A2A
    Added a light to the full medkit on first stage's last
    Changed a few building sizes
    Made last on the first stage not one giant rollback zone. It is now a hill
    Fixed an issue with the dropdown door
    Added some height to the second stage

    A2B
    Fixed stage 3 logic (woopsy)
  3. PL Antelao A1D

    LoovyTurgz
    Fixed a gate issue
  4. PL Antelao A1C

    LoovyTurgz
    Fixed a logic issue with stage 3
    Added a nobuild to stage 3's forward spawn
    Fixed stage 2's dropdown doors, they now close
    Added a flank to stage 2's transition building
    Added an alternate route on stage 1 to get into the flanks of the transition building
  5. PL Antelao A1B

    LoovyTurgz
    Added more health
    Fixed a logic issue
    Added respawn visualisers
    Fixed a texture issue
    Removed a huge sightline on the first stage
  6. PL Antelao A1A

    LoovyTurgz
    The map has been completely remade to fix the scaling issues and some layout issues.
  7. PL Antelao A2

    LoovyTurgz
    A2

    Stage 1:
    Spruced up some of the hallways with some stuff and things
    Moved resupply cabinets in red's first stage spawn
    Added a second exit to blu's forward spawn on stage 1
    Added some cover to stage 1's last
    Moved around some health on stage 1's last
    Removed an exit on red's spawn, it was too easy for blue to access

    Stage 2:
    Move a resupply locker in blu's spawn closer to the door, allowing them to get out easier
    Moved the wall across in blu's stage 2 spawn to avoid snipers shooting in...