PL Antelao A2C

Oh look, it's another alpine map!

  1. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Antelao - Oh look, it's another alpine map!

    Well after a break and such, I'm back with a map.

    This is an alpine themed multi-stage PL map.

    Story behind the map is that a fleet of red ships engaged a blue fleet, all but 1 red ships were destroyed. It fled to a remote dock for repairs, not aware it we being tracked by the blues.
     
    • Like Like x 1
  2. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    A2

    Stage 1:
    Spruced up some of the hallways with some stuff and things
    Moved resupply cabinets in red's first stage spawn
    Added a second exit to blu's forward spawn on stage 1
    Added some cover to stage 1's last
    Moved around some health on stage 1's last
    Removed an exit on red's spawn, it was too easy for blue to access

    Stage 2:
    Move a resupply locker in blu's spawn closer to the door, allowing them to get out easier
    Moved the wall across in blu's stage 2 spawn to avoid snipers shooting in
    Moved one of the spawn exits on blu's second stage spawn up so they have height when leaving
    Filled in some empty space to make things not feel so big
    Fixed blu's stage 2 forward spawn not having a respawn trigger
    Slightly decreased the size of the big red building at point 1 on stage 2. Made it more interesting and filled too
    Added a sign in the big red building to show red the shortcut to the point
    Added some health to stage 2
    Added a nobuild to the rocks at stage 2's final as well as clipping
    Decreased the size of some of the buildings

    Stage 3:
    Changed some building sizes

    Read the rest of this update entry...
     
  3. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
  4. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
  5. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Fixed a logic issue with stage 3
    Added a nobuild to stage 3's forward spawn
    Fixed stage 2's dropdown doors, they now close
    Added a flank to stage 2's transition building
    Added an alternate route on stage 1 to get into the flanks of the transition building

    Read the rest of this update entry...
     
  6. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
  7. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    A2A
    Added a light to the full medkit on first stage's last
    Changed a few building sizes
    Made last on the first stage not one giant rollback zone. It is now a hill
    Fixed an issue with the dropdown door
    Added some height to the second stage

    A2B
    Fixed stage 3 logic (woopsy)

    Read the rest of this update entry...
     
  8. LoovyTurgz

    aa LoovyTurgz

    Messages:
    115
    Positive Ratings:
    101
    Moved some cabinets around on stage 1
    Moved some cabinets around on stage 2
    Adjusted the spawn time for stage 1 to make A easier to defend
    Changed a flank exit on stage 1 to fix some issues
    Fixed a clipping issue on stage 1 last
    Added a staircase for blue to have easy access to the flank route
    Added a flank route to stage 2's choke to A
    A on stage 2 had some work done so the usual sentry spots are a little easier to see/destroy
    Adjusted some spawntimes for last

    Read the rest of this update entry...