Ambition

Ambition a9

Changelog:
  • Smoothed displacement in front of Blu spawn
  • Longer respawn time for Red on A (by 1 second)
  • Made crate on A not buildable with a prop
  • Removed forgotten strips of the old rollback zone on A
  • Made a small roof walkable on C and fixed a roof walkable by accident
Changelog:
  • Shortened a wall on A steam flank
  • Made smaller healthpack on A dropdown room flank and smaller ammo pack on B red highground
  • Fixed sightline on B with a wall on the track, making the track change a bit
  • Added an entrance for blu on B
  • Added one more minute when B is capped
  • Made the dead red players respawn instantly when C is capped
Changelog:
  • Added new path under B highground
  • Added more time when C is capped
  • Tweaked the last for easier defence
  • By popular demand: cart explodes on last
Changelog:
  • Removed the old dropdown from blu on red last
  • Added a highground for blu on red last above the tracks
  • Changed the ramp to B red highground
  • Moved further the C point
  • Small changes in geometry in the C zone
  • Retextured inside the building after A
Changelog:
  • Rework on A: moved point, added more covers on open area, and made window bigger
  • Changed the respawntimes for A and B
  • Small fixes around B
  • Teleport when red spawn's A door closes
  • Some prop collision fixes
Changelog:
  • Added a one way flank on A
  • Deleted the door opening after B to make a new flank and adapted the geo around
  • Added a new path to a red defense position on B
  • Fixed brightness
  • Fixed some displacements
  • Added some ammo
  • Fixed B red spawnpoints being enabled when A is not capped
  • Fixed multiple spawnrooms not having a team set