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Changelog:
Smoothed displacement in front of Blu spawn
Longer respawn time for Red on A (by 1 second)
Made crate on A not buildable with a prop
Removed forgotten strips of the old rollback zone on A
Made a small roof walkable on C and fixed a roof walkable by accident
Changelog:
Shortened a wall on A steam flank
Made smaller healthpack on A dropdown room flank and smaller ammo pack on B red highground
Fixed sightline on B with a wall on the track, making the track change a bit
Added an entrance for blu on B
Added one more minute when B is capped
Made the dead red players respawn instantly when C is capped
Changelog:
Added new path under B highground
Added more time when C is capped
Tweaked the last for easier defence
By popular demand: cart explodes on last
Changelog:
Removed the old dropdown from blu on red last
Added a highground for blu on red last above the tracks
Changed the ramp to B red highground
Moved further the C point
Small changes in geometry in the C zone
Retextured inside the building after A
Changelog:
Rework on A: moved point, added more covers on open area, and made window bigger
Changed the respawntimes for A and B
Small fixes around B
Teleport when red spawn's A door closes
Some prop collision fixes
Changelog:
Added a one way flank on A
Deleted the door opening after B to make a new flank and adapted the geo around
Added a new path to a red defense position on B
Fixed brightness
Fixed some displacements
Added some ammo
Fixed B red spawnpoints being enabled when A is not capped
Fixed multiple spawnrooms not having a team set