a12
spawnroom change to encourage players taking the right route
move mid doors to help with sniper' sightlines
some minor changes that i dont remember
"The weirdest solution is usually the best one" - Occam's chainsaw
a9
add a building on mid, split mid in half and give players cover when capping
simplify mid to lessen the chaos
rework team lobby to be simpler and prevent flanking
a6
give up on the sniper slanted rooftop and make it flat ground
add fun-sized walls around the point to help players approaching from the lowground courtyard
a5
change / expand team lobby
remove shutter door
smooth out prop-jump spots with ramps
block sniper sightline on mid with bridge columns (thanks Tang for the suggestion)
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble