a12
spawnroom change to encourage players taking the right route
move mid doors to help with sniper' sightlines
some minor changes that i dont remember
a11
change the lobby (again):
get rid of the shutter door
add 2 small columns to block sniper sightlines
rework layout to discourage spawncamping
a10
combine 2 spawn sub-lobbies into 1 big one to stop flanking from bridge and water
"The weirdest solution is usually the best one" - Occam's chainsaw

a9
add a building on mid, split mid in half and give players cover when capping
simplify mid to lessen the chaos
rework team lobby to be simpler and prevent flanking

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a8
update spawn area
a7
rework buildings on mid to become more mid centric, prevent players from bypassing the CP
update screenshots
a6
give up on the sniper slanted rooftop and make it flat ground
add fun-sized walls around the point to help players approaching from the lowground courtyard
a5
change / expand team lobby
remove shutter door
smooth out prop-jump spots with ramps
block sniper sightline on mid with bridge columns (thanks Tang for the suggestion)
a4
add medkits and ammo packs to Red side
change mid lobby to cut off sightline
minor changes around the map
a3
revamp mid
rework lobby & spawn area