alb - A Light Bulb (moment) I was inspired to make this map when watching lucrative (https://www.twitch.tv/lucrativetf) testing competitive maps, basically some ideas came up then i just started making one. ___________________________ A1 Spoiler Some gimmicks: +The nets on the CP (and the bridge) are non-solid with clipping, which means you can shoot through them +The shutters that connect the building to the middle area are "team" doors, only player belongs to that side of the map can open +Water, for rocket jumping, not really that useful ___________________________ Middle area Flank Inside Spawn
A2 This update is aiming to expand the whole mid area, make it less "tight", more room for attacking team to breath +Layout changed +Rails are non-solid with clipping +Bigger capture zone (whole platform) +All the grates are now solid +Changed small ammo pack on mid to medium +Removed climbable props to the roof on mid +Cut some brushes, add some clipping to reduce Sniper sightlines +Cut the bridge connected from lobby to mid, only the pipes left +Raise skybox Read the rest of this update entry...