A2 brings a new dirt texture, team swaps on round end, and some other changes.
Map is now sealed, let see if it stays that way
Brightened up a bunch of dark spots (including blue spawn)
Made efforts to reduce blue getting camped
(probably a losing battle)
nerfed some pickups
added signs to guide blue to the point
also made some efforts to improve map flow for blue
already making an a3 with a more centered point, might have to start thinking about extending into A/D at some point though