This update brings:
*Clipping to some doorways
*Made the upper entrance to mid from the bases a one-way dropdown to stop people from pushing to spawns as easily
*Added a slight alternative to the lowground entrance to mid to stop it from being camped/spammed as easily
*Added some geometry/tweaked lighting to emphasise where to to go more
*Made the area immediately before the intel corridor larger to make it look more obvious
*Maybe one or two small things I forgot
*Added stains to make dropdowns in the intel room being there more obvious
*Added a silo to give lowground route users a little more cover
*Made a medium ammo full at the base-mid building to encourage engineer building
*Lengthened name
Ty to chin for the feedback + advice, maybe this update will be cooler
Screenshots: