*Fixed some clipping
*Plugged the gap between the platform and the big silo out of spawn
*Made main intel room exit wider, and the side exit smaller
*Repositioned a pallette so you can jump up the stack of boxes more easily
*Reduced the amount of HP on the lowground intel route
*Probably a few more minor things I forgot
I'm considering some small mid changes to make it more interesting, like giving more access to the central silo ledge for non-jumper classes - currently mid feels a tad boring and I want to remedy that
Thanks to everyone who tested this
Screenshots as of A10_2: