*Made base silos higher res
*Removed top part of big base silo to slightly help with landmarking (as mid has one already)
*Removed balcony railing on mid
*Added a jump route onto the platforms at mid
*Made lowground route wider
*Made silo ledge slightly wider
*Added a shortcut from the lobbies to the intel upper area - now 1 way to prevent teams flowing into the defender lobbies
*Added a no fall damage trigger under the dropdowns
*Removed the upper dropdown door, only the lowest one was necessary really
*Raised back exit up slightly
*Added hazard tape around dropdowns and intel pickup area to highlight them more
*Likely small misc fixes that I've forgotten/won't bother putting
Screenshot update (finally):