• Added cubemaps
  • Updated A route
  • Made the map linear
  • Added forward spawns to work with the linear layout
  • Widened main entrance to C
  • Reworked A point
Alpha 3b:
  • Changed name
  • Fixed clipping
Alpha 3a:
  • Various small fixes
  • Added one-way window for RED team
  • Added small amount of extra health for BLU team
  • Added small amount of detailing to experiment with the style I might go with for the map
  • Added cards to show players what gimmicks the map is using
Alpha 3:
  • Added new route into C to make attacking easier
  • Widened main entrance into C to make attacking easier
  • Repositioned RED spawn doors to make attacking easier
  • Made the courtyard area more enclosed to cut down on sightlines
  • Added more health in courtyard to make attacking C easier
Alpha 2:
  • Changed name from Permafrost to Coldsteel
  • Reworked A entirely
  • Reduced area in C courtyard
  • Added route by BLU spawn to go directly from A to B
  • Fixed nasty sightline on B
  • Lowered BLU spawn times
- Fixed sightlines