72Vipers

72Vipers a6a

-fixed some game breaking bugs like gap in floor and nodrawed wall
-increased mid size a bit on the sides
-fixed gap in the displacements on both sides
-removed unnecessary corners on some of the buildings, opening up their interior in the process
-reworked right side building
-added props n' stuff in some places
-changed capture time from 16 to 9 seconds
-added one-way windows to left side entrance to provide a little advantage to both attackers and defenders depending on the situation
-aesthetic soundscapes

-deleted a trigger brush that i forgot in the level lol
-removed fences on mid, replaced with lowered rocks
-added cover to side flanks of cp
-fixed see-through walls
-altered mid displacement hill to reduce steepness
-*hopefully* fixed all of the spawn points

new screenshots soon
TM
-changed the shape of the point a little
-added hazard stripes to the point
-added fences near the point to cut down on sightlines
-altered mid building to eliminate long sightline
-changed color of fencing and also fixed the height of ones on blu side
-added sightline blocker to both spawns
-set func_nobuild on the lower roof to prevent engineers nesting there
-fixed gaps in wall caused by brushwork in the previous update and my stupidity
-did a quick optimization pass to get rid of excess and small visleaves
-lowered one of the roofs to allow classes to access them
-smoothed a few displacements near point
-removed duplicated health and ammo pack and the brushes near it
-same for cp
-made spawn fences taller, also connected the right side fences in a not so 45-degree manner
-actually compiled with stair clipping for once
-tweaked mid a little bit by reducing the size of the sheds next to the point
-left path to mid from spawn is now a one way drop instead of the staircase
-altered skybox to remove visible nodraw in the exterior of the spawn


note: removed hdr for now because i can't be bothered with it
-fixed hdr lighting
and new skybox