72Vipers a6a

another map after like a year maybe

  1. Viperi

    aa Viperi not actually a snek

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    72Vipers - another map after like a year maybe

    idk
     
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  2. TyeZenneth

    TyeZenneth L6: Sharp Member

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  3. Viperi

    aa Viperi not actually a snek

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    No, but I just thought of a random name because I literally had no clue on what to do yesterday.
     
  4. Viperi

    aa Viperi not actually a snek

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  5. The Bran Man

    The Bran Man L1: Registered

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    The BLU spawn looks a lot like the RED Bigrock spawn
     
  6. Viperi

    aa Viperi not actually a snek

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    -tweaked mid a little bit by reducing the size of the sheds next to the point
    -left path to mid from spawn is now a one way drop instead of the staircase
    -altered skybox to remove visible nodraw in the exterior of the spawn


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  7. Viperi

    aa Viperi not actually a snek

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    -did a quick optimization pass to get rid of excess and small visleaves
    -lowered one of the roofs to allow classes to access them
    -smoothed a few displacements near point
    -removed duplicated health and ammo pack and the brushes near it
    -same for cp


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  8. Viperi

    aa Viperi not actually a snek

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    -changed the shape of the point a little
    -added hazard stripes to the point
    -added fences near the point to cut down on sightlines
    -altered mid building to eliminate long sightline
    -changed color of fencing and also fixed the height of ones on blu side
    -added sightline blocker to both spawns
    -set func_nobuild on the lower roof to prevent engineers nesting there
    -fixed gaps in wall caused by brushwork in the previous update and my stupidity

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  9. Viperi

    aa Viperi not actually a snek

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    Screenshots of the latest version will be included after the jam has concluded.
     
  10. Viperi

    aa Viperi not actually a snek

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    -removed fences on mid, replaced with lowered rocks
    -added cover to side flanks of cp
    -fixed see-through walls
    -altered mid displacement hill to reduce steepness
    -*hopefully* fixed all of the spawn points

    new screenshots soon
    TM

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  11. Viperi

    aa Viperi not actually a snek

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  12. Viperi

    aa Viperi not actually a snek

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    -increased mid size a bit on the sides
    -fixed gap in the displacements on both sides
    -removed unnecessary corners on some of the buildings, opening up their interior in the process
    -reworked right side building
    -added props n' stuff in some places
    -changed capture time from 16 to 9 seconds
    -added one-way windows to left side entrance to provide a little advantage to both attackers and defenders depending on the situation
    -aesthetic soundscapes

    oh yeah also jam ends in a hour


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  13. Viperi

    aa Viperi not actually a snek

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    Last edited: Aug 10, 2017