72Vipers a6a

another map after like a year maybe

  1. a6 - the final countdown (at least for the jam)

    -increased mid size a bit on the sides
    -fixed gap in the displacements on both sides
    -removed unnecessary corners on some of the buildings, opening up their interior in the process
    -reworked right side building
    -added props n' stuff in some places
    -changed capture time from 16 to 9 seconds
    -added one-way windows to left side entrance to provide a little advantage to both attackers and defenders depending on the situation
    -aesthetic soundscapes

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