72bit

72hr Jam 2024 72bit A2

  • Changes at A:
    • Added un-stick measures to the B shortcut lift
    • Fixed being able to build on the B shortcut lift
  • Changes at B:
    • Added a special nook for Prestige
  • Changes at C:
    • Expanded area by 128hu
    • Reworked capture zone
    • Reworked ramps
    • Fixed spectator cam being assigned to the wrong point
  • Changes at D:
    • Added nobuild to some vent locations that could be used to set up teletraps
  • Changes at E:
    • Expanded whole map by 128hu at the center to make the E pit larger
    • Clipped off platforms above E
    • Removed ledge near capture zone
    • Made the jump from the upper deck to the point longer
  • Changes at Red First Spawn:
    • Teleport now disables after 0.1 seconds
  • Changes at Red Final Spawn:
    • Fixed being able to build in spawn near the resupply locker
  • Clipping fixes
  • Soundscapes
  • Dynamic chalkboard
  • Fixed Red's second spawn always being active
  • Fixed lift to B killing people on the lift
  • Fixed Blu not winning when E is capped