Optimization​

  • General visibility and rendering optimization
  • Optimised brushwork in hammer to be more efficient
  • Added area portals

Gameplay​

  • Extended the base cap time from 2 to 3 on both points.
  • Made spawn doors animated doors with windows
From small biscuit's 2Koth prefab to saph's 2S prefab, because people are whining yet again about the gamemode. Yes, 2S was used at the start, i made one simple change from the original : points don't take an eternity to cap.
  • Added an explanation "board" in spawn
  • Added a useless "map made by" overlay in spawns
  • Made the lower entry to A higher to allow attacker to have less of an advantage thus theoretically improving the flow of the point between teams
  • B is unchanged as it seems to flow between teams.
  • Removed a weird ammo pack and some wooden platforms leading to it, it was cluter and the pack was rarely usefull.
  • Added courtyards from spawn to B and from A to B
  • Changed the gamemode from 2S to 2koth
    • This means the points are faster to cap and time ticks when both points are capped
  • Lowered A
  • Added a pack under A
I made the s in the name a lowercase, still a1