2s_Pluper a4

Two point Koth map

  1. AlexEatDonut

    AlexEatDonut L2: Junior Member

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    2s_Pluper - Two point Koth map

    IMPORTANT NOTE : Because of personnal reasons, i decided to do my 72h Jame earlier, this means instead of participating from August 2nd, 2019 at 6 PM GMT to August 5th, 2019, 6 PM GMT i participate from the 23rd of july at 6am GMT to the 26th 6am GMT. After my personnal deadline (26th 6am GMT) i won't be updating until the showcase is made public.

    This map is a koth/cp hybrid using saph's 2S Gamemode logic. This map is small to "compensate" for the gamemode. There is not a lot of routes to cycle through, forcing the player to get near enemy spawn, ricking a potential death. This map might be tested if possible, and might be getting bigger (i'm not fine with it being small, i won't change until i get people screaming about it)
     
  2. AlexEatDonut

    AlexEatDonut L2: Junior Member

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  3. AlexEatDonut

    AlexEatDonut L2: Junior Member

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    -Added countyards from spawn to B and from A to B
    -Changed the gamemode from 2S to 2koth
    This means the points are faster to cap and time ticks when both points are capped
    -Lowered A
    -Added a pack under A

    Read the rest of this update entry...
     
  4. AlexEatDonut

    AlexEatDonut L2: Junior Member

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    -Added an explanation "board" in spawn
    -Added a useless "map made by" overlay in spawns
    -Made the lower entry to A higher to allow attacker to have less of an advantage thus theoretically improving the flow of the point between teams
    -B is unchanged as it seems to flow between teams.
    -Removed a weird ammo pack and some wooden platforms leading to it, it was cluter and the pack was rarely usefull.

    Read the rest of this update entry...
     
  5. AlexEatDonut

    AlexEatDonut L2: Junior Member

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    From small biscuit's 2Koth prefab to saph's 2S prefab, because people are whining yet again about the gamemode. Yes, 2S was used at the start, i made one simple change from the original : points don't take an eternity to cap.

    Read the rest of this update entry...
     
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  6. The Bran Man

    The Bran Man L5: Dapper Member

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    The control point being the highground has always been one of my favorite dynamics in koth maps. Nice work!