materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
Loading C:\Users\Alex\Desktop\TMB\Hammer Maps\pl_watercity\pl_watercity_a1.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\Alex\Desktop\TMB\Hammer Maps\pl_watercity\pl_watercity_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_well_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16172 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 19 texinfos to 14
Reduced 9 texdatas to 8 (228 bytes to 181)
Writing C:\Users\Alex\Desktop\TMB\Hammer Maps\pl_watercity\pl_watercity_a1.bsp
Wrote ZIP buffer, estimated size 433, actual size 353
0 seconds elapsed
8 threads
reading c:\users\alex\desktop\tmb\hammer maps\pl_watercity\pl_watercity_a1.bsp
reading c:\users\alex\desktop\tmb\hammer maps\pl_watercity\pl_watercity_a1.prt
1 portalclusters
0 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 1
Average clusters visible: 1
Building PAS...
Average clusters audible: 1
visdatasize:14 compressed from 16
writing c:\users\alex\desktop\tmb\hammer maps\pl_watercity\pl_watercity_a1.bsp
0 seconds elapsed
[Reading texlights from 'lights.rad']
[56 texlights parsed from 'lights.rad']
Loading c:\users\alex\desktop\tmb\hammer maps\pl_watercity\pl_watercity_a1.bsp
544 faces
627884 square feet [90415408.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
544 patches before subdivision
22314 patches after subdivision
2 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 725582, max 273
transfer lists: 5.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(54629, 39282, 39698)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(5940, 3451, 3035)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(1242, 500, 403)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(364, 87, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(151, 19, 12)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(71, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(36, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(18, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(9, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0035 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 338/65536 2704/524288 ( 0.5%)
planes 296/65536 5920/1310720 ( 0.5%)
vertexes 740/65536 8880/786432 ( 1.1%)
nodes 353/65536 11296/2097152 ( 0.5%)
texinfos 14/12288 1008/884736 ( 0.1%)
texdata 8/2048 256/65536 ( 0.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 544/65536 30464/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 147/65536 8232/3670016 ( 0.2%)
leaves 355/65536 11360/2097152 ( 0.5%)
leaffaces 619/65536 1238/131072 ( 0.9%)
leafbrushes 197/65536 394/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3129/512000 12516/2048000 ( 0.6%)
edges 1639/256000 6556/1024000 ( 0.6%)
LDR worldlights 2/8192 176/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 1/32768 12/393216 ( 0.0%)
waterstrips 111/32768 1110/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1386/65536 2772/131072 ( 2.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 343404/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 14/16777216 ( 0.0%)
entdata [variable] 2358/393216 ( 0.6%)
LDR ambient table 355/65536 1420/262144 ( 0.5%)
HDR ambient table 355/65536 1420/262144 ( 0.5%)
LDR leaf ambient 2230/65536 62440/1835008 ( 3.4%)
HDR leaf ambient 355/65536 9940/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/304 ( 0.3%)
pakfile [variable] 353/0 ( 0.0%)
physics [variable] 16172/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 1454
Writing c:\users\alex\desktop\tmb\hammer maps\pl_watercity\pl_watercity_a1.bsp
2 seconds elapsed