Gameplay: 10
Layout is pretty solid. No scale issues, no sightline issues, and the players have an opportunity to get height over the robots in a number of spots. It wouldn't hurt to have even more obvious high ground, but this map certainly has the best layout in the contest.
Waves: 8
Bots were fun to fight against, but not without some issues. First, your heavies that set people on fire were an absolute nightmare, and should just be flat out removed. This also goes for guillotine scouts, as you can't very easily see what you're being hit with. From a player perspective, anything that hurts you in a non-obvious way is going to be irritating. However, aside from these gripes (and a few others I mention in my notes), your waves are pretty solid and fun to play against.
Aesthetics: 8
Maelstrom has a nice feel to it, with birds chirping in the background and nice trees. However, there were some weird narrative issues (shipping containers in a garage), as well as some noticeably bare spots. Lastly, your alpha painting is really random and doesn't seem to follow any pattern. However, aside from these things, the detailing was good.
Technical: 8
-No cubemaps
-Bots didn't always follow the right path (could be wrong)
-Bots spawned in world sometimes (generated console errors)
-Death pit doesn't work properly? Won't count this against you since I never saw it happen
Not many points were taken off because none of this really affected the gameplay.
Full Judgement PDF